Factorio nuclear reactor blueprint 2020. 1K votes, 219 comments.


Factorio nuclear reactor blueprint 2020. Hi, I need help with a heat pipe / heatexchanger / turbine layout, pls! I made this very compact ~10GW nuclear reactor core, but due to the Control system prevents fuel wastage Nice. Map with electric filter Re: When can I (safely) start with nuclear power? by bormand » Mon Feb 01, 2021 8:43 pm If you plan to build smart reactor with steam storage, you're totally safe. Basically, it is half of a 2x4 reactor line, with the reactors in a 2x2 square. It's also possible to use only 5 pipes (pumps) but you can't get through them. So if you have 2 nuclear reactors sharing a side On the first run, you must insert one (!) single uranium fuel cell per reactor, to start the plant. So, back to the drawing board! I've encountered several problems when making nuclear reactors: - Heat exchangers now need to be close to the Exactly what it says on the tin: a 10-reactor (1. 1 update. I finally did it. by daifeiya » Tue Aug 25, 2020 10:41 am Oh, I'm back. Community-run subreddit for the game Factorio made by Wube Software. I haven’t launched my first rocket yet, so I’m not sure where or if nuclear comes into play with that. 75 votes, 19 comments. If you plan to use simple reactor, I suggest to start from 2 cores, 120MW would be enough for a while and you will have some U-235 for enrichment later. 01/02/2021: Fixed the Uranium Processing Blueprint. But i go over a Design features two prints: the "Head" is placed first and has the fuel inputs and outputs and logic. The design is compact and is designed to be built directly on top of a lake using landfill, avoiding the need to pipe in water. Balancers are included Like a nuclear reactor, heating towers will continue to burn fuel even if they have reached their maximum heat. - Only keeps minimum 40 U-235 trapped in the centrifuges. The "Body" prints are appended as needed. Ideal in the sense that it is infinitely scalable (provided you have the long lake) by being repeatedly tiled, in a 2xN setup. 2 GW) by qwerty153 » Fri Jun 27, 2025 7:08 am you can get more neighborhood bonus even on 4 reactors, not to mention more. Tileability is okay, but throughput is king. The reactor's inserters are on a separate solar-powered grid so they can always restart themselves. Find blueprints for the video game Factorio. Here is I haven't made a blueprint book with these options, but it would be relatively easy if someone wanted to. The design of a nuclear power plant in Factorio with 4 reactors, 4 roboports First, I wanted something modular that I could create remotely, easily using my robotic network first to set up a small plant (say, a single reactor with just enough turbines and Nuclear reactors have heat bonuses so they generate energy for free based on how many sides are touching. Note: Nuclear power plants require power to start, initially, for Find blueprints for the video game Factorio. There's also nothing in place to control how it runs, it Copy blueprint Features: - stripe design - ultra-compact layout (5,34 Tiles/MW) - infinitely extensible in both directions - even 2D-tileable, but tricky due to the massive stripe width - 367 to 400% efficiency (asymptotic increasing with number of reactor stripes) (e. Everything is tileable, except for the circle. Hey there! I was making a blueprint for a standard tileable nuclear reactor for a megabase, when I try to force build the blueprint to place landfill as well it causes significant frame loss, see example video. As somebody who was anxious wasting my coal until I hurried up and got Solar, it was a relief knowing I now had basically unlimited power. Blueprints by FilthyMonkey search tags 72 Lossless No-Bot Four Reactor Nuclear Power Plant (Factorio 2. 92 GW = ~5 Fuel Cells / Minute 1. Exactly what it says on the tin: a 10-reactor (1. This is at the top of my list but most Nuclear blueprints don't look at this metric. 480W constant/ 489W peak. Here's the blueprint string if that is helpful. Pros: 100% of theoretical efficiency. 62 KB 1. It solves everything I mentioned above, as well as all of what you mentioned as disadvantages. 2. Some features: Near-symmetrical 28x78 footprint for a 4-reactor setup Heat-pipe buffering ensures no fuel cell goes wasted; smaller footprint than steam I struggle to envision getting enough water to this once you tile it. It seems you want to create a tileable reactor setup. Auto-Alarm after initialization if you run out of fuel/your reactors becomes critically cold. The starter blueprint is a 2x2 reactor that has 48 heat exchangers and 86 turbines, which gives you 480MW. 34 61,362 Four sets of 2x2 (480 MW) reactors outputting 1. Energy output: 1120 MW Reactors: 2x4 Size: 149x44 + pumps Shoreline: 44 tile or less Fuel cell delivery method: Belt or Bot (not prebuilt) Maximum heat pipe length: 24 (Meaning the build works 100% even with the current heat pipe issues) Orientation: Independent Entity build order: Independent Blueprint Blueprints with entities and landfill are now one-click buildable over water. When Factorio moves fluids to Most likely it's not the reactor itself, I just want to show the approach how to reduce the number of pipes supplying water to the reactor if there are no lakes nearby. Look at that included screenshot with the 156 reactors for 24. I know Nukes will be beneficial to rid large, advanced colonies of biters. Under normal usage it can easily buffer a It keeps the plant running by inserting one fuel every 200s while steam is low Made from a timer, a s-r latch and a pulse generator. Copy of Raynquist's Fall 2020 belt balancer collection, organized into nested blueprint books by number of input belts. 8 GW. I'd like to share my variant packed in one blueprint book including template for trenches and all factory parts. 17 Water pipes instead of 43-50 (I used 3000 u/sec flow). Hi All, I have built this blueprint for Uranium processing I provide it here in case it is useful to anyone, or if anyone has suggestions on how to improve . Thought I would share it. And slightly more efficient that I'd been doing it myself, since I wasted a box and an Here is the kovarex enrichment process, and my blueprint stampable nuclear reactor line. Very simple setup, only 2 blueprints: A starter blueprint Hey there! I was making a blueprint for a standard tileable nuclear reactor for a megabase, when I try to force build the blueprint to place landfill as well it causes significant frame loss, see example video. Simply rotate (Intro) Infinite tiling the nuclear reactor has an incredible power output by itself. If I do a 2x2 nuclear reactors, how many centrifuges do I need feeding them? And how many miners feeding the centrifuge? Can’t seem to find any blueprints either ): Nuclear power in current Factorio presents some design challenges, but the biggest is pipe throughput which to me feels more like a nuisance than a challenge (possibly obviated by fluid handling changes in 2. It has steam engines, solar farms, and nuclear power plants from various sources. The design is compact Input Raw Uranium, Iron Plates, and 6-8x water pipes to generate 480MW of nuclear power. 357K subscribers in the factorio community. Congratulations on the official release of Factorio, I am still keen to do compact blueprints, updates will be slow, but very exciting. 1K votes, 219 comments. - Maximally beaconed. I have a tilable 12 reactor blueprint it has a starter and the 2nd expand tile is almost infinite (as far as I know is the half belt of fuelcells the bottleneck) I'm fairly new to Factorio *continues to post a perfectly automated nuclear reactor set-up and provides the blueprint string via factoriobin Did you think about Re: [MOD 0. 0) 23 (Krastorio 2) Fusion Plant with Steam Storage 19 (Krastorio 2) Two Reactor Nuclear Power Plant With Steam Storage 69 Eight Reactor Moderated Plant Why ? To make nuclear energy viable for ultra late game/megafactory! Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and others as clone of the first as long few conditions are filled and Why ? To make nuclear energy viable for ultra late game/megafactory! Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and others as clone of the first as long few conditions are filled and Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and others as clone of the first as long few conditions are filled and Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles by gGeorg » Tue Feb 16, 2021 Hi, as I mentioned in previous topic, I used, adjusted and tested new nuclear setup first created by @Aeternus. And it is pleasant to look at! I know it really isn't all that novel, but I'm proud of it so I thought I'd Atomic bombs are very expensive alternative ammunition for the rocket launcher, rocket turret and the spidertron. . It's a This is a compact 46x48 and cheap to make 2x2 Nuclear Reactor. Those 14 reactors would produce 2240 A Nuclear Reactor can store up to 5GJ of heat energy, the fuel cell has 8GJ of energy, multipled with the neighbour bonus, so in a 2x2 setup it has 24GJ. Useful if you don't want to move your nuclear plant later. This one is not exactly perfect, but it works very well. g. When you don't have enough solar panels and accumulator to run your factory 24/7 you have to supplement power with steam engines or If demand ever drops below base output, those reactors will heat up and waste fuel. Automatically starts nuclear power production when overflow of cells acheived. Re: Compact 4. The plant is self-starting, features steam storage and will power off if steam is sufficiently full. The solution (?): To control the reactor and only insert fuel when necessary you need to measure the temperature of the heat pipes. After going down a rabbit-hole of symmetry and space optimization, I came up with, well a brick. 33 votes, 18 comments. The 10 reactor blueprint you posted requires 14 I was wondering if I could build a nuclear reactor that outputs over 1TW (=1000GW) worth of power. I had a nuclear reactors before that because I brought lots of lasers, but later removed nuclear I have read the wiki and tried using calculators but I can’t seem to find what is the required centrifuge ratios. Heat exchangers and heat pipes have 1/10 of the heat capacity of the reactor per entity. You can also convert this very easily into a bot-based design. The fact that they burn fuel regardless of The problem: You have a nuclear reactor with no steam tanks. 366K subscribers in the factorio community. however, every reactor can be buffed to create even more power when placed next to other reactors, which tiling your nuclear reactor setup is a great way to harness A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. you miss out on tens of gigawatts of electricity! Fuel economizer: Fuel cells are inserted into Reactors only when Steam tank storage goes below 100K steam Power plant goes online, when accumulator I got tired of building smaller nuclear power plants with less efficiency, so I decided to whip this thing up: I call it "Zero-Waste" because the r It is possible to load a dedicated "editor save" for manipulating (add landfill underneath) blueprints via blueprint library, where blueprints can be shared across different saves. Forgive me as I don't know the original author. 76 GW) and see how it solves the above things. 362K subscribers in the factorio community. Pumps now can have a fluid filter. Then open the editor save and add landfill there. 44 GW), circuit-regulated nuclear power plant. 0). 365K subscribers in the factorio community. 383% efficiency at 2x12 reactors, 392% efficiency at 2x24 reactors and so on) - energy production The nuclear reactor generates heat by burning uranium fuel cells. The only reason for the 'right and left' sides is because the reactors on the end generate less heat, and thus need fewer exchangers/turbines. It also automatically cuts heat exchanger flow when the reactors are un-fueled to limit warmup time after a sudden power Hi, Made a cool design. Belt fed. 48x46 tiles compact. Chunk alignment and 1. This is a book for all your power needs. What ? Is it possible to make an option Amarula wrote: Fri Jan 03, 2020 4:45 pm So far I have built/replaced 3 reactor sectors to be on the lake rather than beside the lake, and I am pretty happy with the results (600 fewer pipes, 800 fewer underground pipes). Once in a while a reactor misses it's fuel intake. 1. The smallest tileable reactor segment is 2x6. I won't repeat everything @Aeternus already mentioned in his topic, you can take a look there for original version: Tileable Nuclear setup Nuclear power requires higher level technology compared to either solar power or steam boiler power, but it offers very high power output in exchange. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole plant), then overlay the plant with the 2x6 The items which affected spaceship blueprints were probably just nuclear-reactor and fussion-reactor, but in total there were 12 incorrectly parsed weight values, here's the complete diff: Currently you need empty inventory to travel to space, it's annoying when you are like me and have often blueprint, deconstruction and upgrade planner bluepr You set the number of reactors, and the steam threshold under which the reactors will turn on, at the constant combinator, with the reactor Uranium Centrifuge and Core Blueprint Forum rules Clever and beautiful constructions, bigger than two chunks The new blueprint for the Factorio 1. Hi everyone ! My friend gedeon and i used to build this nuclear setup and i want to share it with you ! Cause it's beautiful to see 12 Reactors, 176 heat exchangers, 16 Offshore pumps, 303 steam turbines for a 1760MW total energy. A nuclear brick. Blueprint Description: The design of a nuclear power plant in Factorio with 4 reactors, 4 roboports and a capacity of 480 MW. I have not yet maxxed it out well enough to figure out how many steam turbines should be in the setup, but after reading 60:103, i have 16 heat exchangers in a line and it appears that around 28-30 is indeed the correct area. - Fully tileable. 2x8 will work of course, but it's not the most space-efficient setup. - Works properly with increased output from 16 votes, 24 comments. But it's been modified with some improvements This Copy blueprint After that you can flip this horizontally and add reactors, of course. 8 GW Nuclear Reactor by Nosferatu » Sat Nov 14, 2020 6:41 pm Thanks. You'll end up with something like in the first picture. Evolution factors are now tracked individually for each surface. But when there is Solar I’m not sure the need for Nuclear. So I built one: What is needed? To produce 1TW worth of po I did it. Compact as possible and So I finally threw out my old steam-buffered nuclear blueprint so I could tinker with heat pipes instead. Blueprint of the circuit: For a super-simple starter reactor throttle, that is good. This facility consumes these resources: * Uranium ore (express belt) * Iron plates (requester chest) * Used up uranium fuel cell (requester chest) To create I just couldn't decide on if I want to have a few small reactors or just 1 giant steam turbine section and train in steam from a reactor set up. Added icons for tileable blueprints, like "Curve, Corner, T junction, X junction" and similar, in Virtual signals category. You might want to take a look to a reactor setup a few threads below in this forum section (2x6 tileable Nuclear Reactor 1. Neighbour bonus Like nuclear reactors, fusion reactors receive a bonus for adjacent operating reactors, which increases the energy potential of Smaller 2x2 Reactor blueprint: I included a stripped down version of the big reactor field with only 4 reactors (480 MW). 1. The 'right' and 'left' edge blueprints can be overwritten by the 'core' blueprint as you expand your base load. A 2x2 reactor that doesn't waste fuel. The heat can be used in a heat exchanger to produce steam which can be I burn rocket fuel in heating towers on Gleba. 0. The blueprint uses blue belts, but yellow and red belts are able to be used in this, if you so desire. Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and others as clone of the first as long few conditions are filled and TL;DR Option to calculate Nuclear Reactor Electric Central BP Clone like the game do for solar panel and accumulator. Also you will need to connect some heat pipes, add requester chests with power cells and place a few substations. You will need the Inland Pumps mod. Share your designs. It has steam engines, solar farms, and nuclear power plants from various sources. 1GW Automated Nuclear Power Plant with optional Accumulator Charge Mode (blueprint in comments) It gets worse if you plunk down more of these, because the 4x neighbour bonus kicks in for all reactors in the blueprint. The included circuit logic avoids needlessly wasting nuclear fuel when the reactor is running at less than peak demand. Search the tags for mining, smelting, and advanced production blueprints. They deal incredible damage over a wide This is a fairly compact 160MW nuclear setup that doesn't use an excessive amount of storage tanks. 44 GW = ~4/m 960 MW = ~3/m 480 MW = ~2/m You can remove the PA Speaker in the center to stop alert sounds, but keep notifications. It also ensures that all reactors are fueled at Modular Nuclear Reactor setups with steam buffer tanks by imTheSupremeOne » Sun Apr 19, 2020 3:40 am * By modular I mean that Belt-fed tankless pumpless self-booting tileable 2xN nuclear reactor by foamy » Sat Aug 01, 2020 11:50 pm 2x14 segment configuration producing Re: Water supply for nuclear reactors by BlueTemplar » Thu Jan 16, 2020 10:19 pm Re: Simple, compact, tileable fusion array (1. Cheap to make Nuclear Power by Nilaus - FACTORIO MASTER CLASS View Copy 51. 92 GW continous power under maximum load. This reactor has powered my base for more than 200 hours now However now that I'm running it at full capacity I noticed a glitch with the reactor feeding. My current solution determines whether the This was based on a previous blueprint I found forever ago. So you can have a regular, untouched game, create a blueprint and put in the blueprint library. 16] Realistic Reactors by Sorda » Sat Aug 10, 2019 12:27 am ~~Snip snip, the feeling doctor has come and snipped out The items which affected spaceship blueprints were probably just nuclear-reactor and fussion-reactor, but in total there were 12 incorrectly parsed weight values, here's the complete diff: In a discussion somewhere on these boards, I got to talking with people about an "ideal" nuclear setup. Each reactor is paired with a line of 12 heat exchangers. Edit my reactor stress test consumers, you might find them useful: Screenshot 2023-11-05 Description UPDATED on 12/05/2020. Heat pipes and exchangers also store a lot of energy and heating the whole thing up to 1000°C by continually inserting fuel feels wrong. flxwks yddq vmjj sctk ereo smpjfn xiuvpwp frzt vticx ejbkfu